8/26/2023 0 Comments Download free hltb the pathlessBut I guess folks who are superfans enough to preorder are also likely to be the sort to get up in arms about game launching workflow? EDIT: Or cloud saves or achievements, right. The preorderers still get the game they paid for! They'll just open it from a different app. Which speaks to the preorder fiasco, too. Now the choice is a little more stark-do I get this game, or do I keep my library tidy? I for my part have enough chill that I can deal with not playing every AAA game ever, or clicking a few things differently to play one, but I guess gamers in general are not known for their chill, ha. For a while, Steam's dominance was such that everything bigger than an itch.io jam game would make it to Steam eventually, so when you had a choice of launcher, you could opt for the convenience even if you didn't get it at the same time or the same price as elsewhere. Sooner or later, somebody was going to challenge the monopoly, whether via the storefront side, or the dev/publisher side. Everything from one launcher is convenient, but I don't think it's a reasonable thing to expect. Exclusives by Launcher is becoming annoying, and as much as I hate to say it - I like just having Steam as my go-to for ALL games. No achievements plus no cloud saves? Regarding the recent controversy with Metro Exodus, I think it was a dick move for them to have it on Steam and the pull it for Epic, tons of people have it preordered on Steam. I do think that the Epic Games store is extremely barebones and lackluster. Replying to deathstroke458 As a forward, im really sorry for derailing the last thread it was just something on my mind. But "negotiate a deal with a publisher to sell through your store alone" is exactly a thing I'd expect a newcomer fighting an uphill battle against first-mover advantage to try (or maybe even need) to do. It may not be an approach to competition you like, and there may be arguments to be made it's unhealthy for the PC gaming landscape as a whole. PC gaming is nice in that there's less hardware exclusivity than in the console world, but storefront exclusivity seems to be a growing thing. You wanna play a Nintendo core game, you need a Switch I couldn't play Horizon Zero Dawn without using Sony's hardware and UI. They haven't succeeded at getting me to actually buy anything yet, though, so they've only managed the foot-in-the-door part! ETA: As for exclusives, well, availability is one of the main axes of competition overall. (I actually find it a bit refreshing not to have that extra layer of to-do list, hah.) So far, their offering awesome free games has me playing in their neighborhood. If I were a big achievement hound, maybe, but things like that are "nice to have", not crucial, as far as my preferences go. But I find that I don't care enough about what's missing that I'd skip playing things I want to play. Right now their client is very barebones I don't see any reason to spend time in it beyond the clicks it takes to get into the game I want to play, where with Steam I'll browse the store, or chat with friends, or whatever. I'm curious how much of the missing features they plan to catch up with time.
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